Media Scaling

Not much to show at the moment; I decided to try using media for the flame, but it doesn’t scale easily. Seems to get more insubstantial as it gets scaled down. After looking around, I found a tutorial by Friedrich Loehmueller on how to […]

A Link to the Past…

Well, a link to a website that hasn’t been updated in quite a while. It’s called P.O.V.-Place, and while it has no POVRay tutorials, it does have a variety of raytraced images, some of them rather inspiring.

Some Tracing Fun…

Now to add the wire array around the globe. I think this is to protect you from accidentally burning your hand, or possibly to protect the globe from getting cracked by banging up against something. Either way, this is what I’ll be working on […]

Texture Update

So I finally got around to updating the textures and finishes, gave it a bumpy pattern to the normal vector, and added a bit of polish to the globe. Although, now that I think about it, I could add a bit of a bumpy […]