Well, it took a bit of doing, but I managed to splice a few sets of points together into one series to make the wires that wrap around the globe. I learned a bit about working with cubic splines. I might switch to a b-spline just to see if it’s a bit straighter than cubic. Another thought; it might be good to put all the points into an array before feeding that into the sphere sweep object. That would make it possible to tweak individual points later.