Fractal Time

Just wanted to try making a recursive fractal macro. The house was going nowhere fast; maybe I’ll give it another try later, just make something simple as a scene prop. This was a little more complicated than I thought it would be, and I […]

Ray… Marching?

Just found a game, “Marble Marcher“, on that has real-time “ray-marching”, which it says is similar to raytracing. It needs a good GPU to run, as it uses fractals as a 3D landscape to roll a glass marble over towards a goal. It […]

Bezier Fun

Well, no update in a little over a month, but I have been working on a macro to convert a linear spline to control points for use in a bezier spline, which seems a bit easier to get what I want than a cubic […]


And on to another project I go. The logo is pretty much finalized, and I’ll probably make a wallpaper from it, but I wanted to take a little break and try something different. This time, I’m starting off by making an include file, instead […]