Just found a game, “Marble Marcher“, on itch.io that has real-time “ray-marching”, which it says is similar to raytracing. It needs a good GPU to run, as it uses fractals as a 3D landscape to roll a glass marble over towards a goal. It […]
Tag: link
New Link – No Lights
Just a link to a POV site I found this week. No Lights, the site of Tim Nikias. I only took a brief look, it has a POV-Ray gallery, and what looks like some useful include files, such as a set of macros for […]
Adventures in Ignorance
Haven’t had a proper update to the site in a while. No excuses for it, except that I haven’t been making as much progress with the raytracing in a while. So I did a bit of poking around the POV-Ray website, and found a […]
Media Scaling
Not much to show at the moment; I decided to try using media for the flame, but it doesn’t scale easily. Seems to get more insubstantial as it gets scaled down. After looking around, I found a tutorial by Friedrich Loehmueller on how to […]
Found another website
I was poking around Gilles Tran’s website, and found a link pointing to Christof Horman’s website. He is one of the developers of POVRay, and it looks like he still updates his website. Well, he updates his blog regularly; it looks like the rest hasn’t […]
A Link to the Past…
Well, a link to a website that hasn’t been updated in quite a while. It’s called P.O.V.-Place, and while it has no POVRay tutorials, it does have a variety of raytraced images, some of them rather inspiring.
A Couple More Links…
Not a lot of progress on my current raytrace; I managed to finish the wick detailing, but still need to add in the adjustment knob for the wick before moving on to the top assembly. I took another look through the POV-Ray people pages, […]
A Light Interlude…
Just a link to a POV-Ray user’s website. I was browsing through the “People Pages” section of the POV-Ray homepage, and most of the links were dead. Pretty sad, so I thought I’d post another link, so I could at least find the sites […]
And On a Related Note…
I just saw a link on the POV-Ray newsgroups about modelling the glass/water interface. It mentioned the double-reflections that I have been seeing in the glass of water I’ve been rendering, so this might be useful. Mostly I’m posting this to remember it for […]