Well, finally done. I think I’ll render a wallpaper for myself, and then move on to something else. I think the flame still looks a little funny, but close enough. Funny to think I started this one in June. I have a few thoughts […]
Tag: POV-Ray
Polishing Time
So, I finally put together an array of boards with a wood texture for the wall, added a hook to hang the lantern from, a simple textured ground plane, changed the light to a pair of area lights, and changed the camera to a […]
It’s a Little Dark Out…
Well, I think I got the flame looking about right, just need to change the light to an area light, switch up the background a bit, and maybe add a couple attenuated light sources for a bit of atmosphere, then it should be done.
Media Scaling
Not much to show at the moment; I decided to try using media for the flame, but it doesn’t scale easily. Seems to get more insubstantial as it gets scaled down. After looking around, I found a tutorial by Friedrich Loehmueller on how to […]
Things Are Getting a Little Blurry Here…
Well, the last part of the lantern is the flame, and it shouldn’t look like it has a hard surface. So I’m putting together something to try and make it look blurry. I’d read something a while ago about using partially transparent copies of […]
Found another website
I was poking around Gilles Tran’s website, and found a link pointing to Christof Horman’s website. He is one of the developers of POVRay, and it looks like he still updates his website. Well, he updates his blog regularly; it looks like the rest hasn’t […]
Just Need to Add the Flame
Ok, finally have everything finished, except for the flame. Hopefully I can get that done next week. I’m thinking of using a blob for that, but not completely sure. I’ll have to look over pictures of lantern flames for reference.
So Close I Can Taste It…
Just updated the globe lift arm, now to finish off the catch and the flame, and I’ll be done. If you look in the lower right of the lantern, near the side-pipe, you can see a few red dots marking where the catch cutout […]
Details, Details…
Well, more polishing on the lantern; I’m really itching to be done with this, but I don’t want to leave it unfinished. This is for the mechanism that lifts the globe up in order to light the wick. I’ll be adding a wire structure […]
A Link to the Past…
Well, a link to a website that hasn’t been updated in quite a while. It’s called P.O.V.-Place, and while it has no POVRay tutorials, it does have a variety of raytraced images, some of them rather inspiring.
Just One More Thing to Go…
I just finished the handle definition, and added in a small hanging loop at the top. I used the include file I made for the sidepipes to make both of them. Now I just have to add the flame, and make it the light […]
And a Handle to Hold It By…
Ok, so it looks kind of wonky, but I just wanted to get something up there at least. I’ll have to add a few points to straighten it all out, but so far, so good.
Polishing the Wire Array
Well, it took a bit of doing, but I managed to splice a few sets of points together into one series to make the wires that wrap around the globe. I learned a bit about working with cubic splines. I might switch to a […]
Some Tracing Fun…
Now to add the wire array around the globe. I think this is to protect you from accidentally burning your hand, or possibly to protect the globe from getting cracked by banging up against something. Either way, this is what I’ll be working on […]