Ok, so it’s a very simple scene, but I was getting a bit worn with this, and I think the bottles are pretty alright for now. This is just something to close the project out with. Next time, I should add a little texture […]
Tag: bottle
And Now, a Little Randomness
Looks like I haven’t posted in a little over a month. Wow, so easy to slack off.I was trying to make a label for the bottle, but I’m getting a bit side tracked at the moment. Just want to make a “quick” picture, and […]
Bezier Fun
Well, no update in a little over a month, but I have been working on a macro to convert a linear spline to control points for use in a bezier spline, which seems a bit easier to get what I want than a cubic […]
One Step Closer…
Well, I decided to add in a bunch of points to make the interior hollow, but for some reason it wasn’t working. I banged my head against it for pretty much the whole week, until I realized I was referencing a variable that I […]
Smoothed Array/Lessons Learned
So I took a little time to smooth out the spline, and learned something: check the output of the functions you use. I was getting an error that POV-Ray was trying to use an xyz vector as a uv vector, which it apparently does […]
Visualization for a Spline
Sometimes it is helpful to tweak the objects so that they are easier to see; the glass material was making it hard to see what was going on here. And the floor plane cut off the bottom of the bottle. Now it looks like […]
Slainte
And on to another project I go. The logo is pretty much finalized, and I’ll probably make a wallpaper from it, but I wanted to take a little break and try something different. This time, I’m starting off by making an include file, instead […]