Well, I decided to add in a bunch of points to make the interior hollow, but for some reason it wasn’t working. I banged my head against it for pretty much the whole week, until I realized I was referencing a variable that I […]
Tag: lathe
Smoothed Array/Lessons Learned
So I took a little time to smooth out the spline, and learned something: check the output of the functions you use. I was getting an error that POV-Ray was trying to use an xyz vector as a uv vector, which it apparently does […]
Back From Hiatus
Well, finally got back moving on this. I modified the globe object, using a lathe instead of a sphere. This way looks like it yields an uneven wall thickness, though. I tried a difference of two lathe objects earlier; I might go back to […]