I just finished the handle definition, and added in a small hanging loop at the top. I used the include file I made for the sidepipes to make both of them. Now I just have to add the flame, and make it the light […]
Tag: WIP
And a Handle to Hold It By…
Ok, so it looks kind of wonky, but I just wanted to get something up there at least. I’ll have to add a few points to straighten it all out, but so far, so good.
Polishing the Wire Array
Well, it took a bit of doing, but I managed to splice a few sets of points together into one series to make the wires that wrap around the globe. I learned a bit about working with cubic splines. I might switch to a […]
Some Tracing Fun…
Now to add the wire array around the globe. I think this is to protect you from accidentally burning your hand, or possibly to protect the globe from getting cracked by banging up against something. Either way, this is what I’ll be working on […]
Texture Update
So I finally got around to updating the textures and finishes, gave it a bumpy pattern to the normal vector, and added a bit of polish to the globe. Although, now that I think about it, I could add a bit of a bumpy […]
Progressing Along…
Well, a bit more work, and now most of the top is defined. I tried setting up the controlling variables so that they’d all add up to the top height that I had previously defined, so at least it will stay inside the spaceclaim […]
Finished the Base
Well, after a lot of tweaking, I think the base is pretty much done. I added the fill cap, the wick, and a small adjustment knob for the wick height. I think there is one detail that needs to be added to the side-pipes, […]
The Sword in the… Plane?
It was a bit of a struggle to get even this far. Partly because I’m lazy, and partly because this does not use a modeler. Every component of the image has to be accounted for in the script.I had to figure out the math […]